In HScript you have a function that will pad out a number with zeros, commonly used for frame numbering on renders or caches. padzero(4,number) VEX does not have that same function, but it does have something very similar when setup correctly. sprintf(“%*0d”,4,number);
Starting the Blog back up!
I am going to try and add a bunch of my Houdini vex snippets and random setups to this blog. More coming very soon!